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Command Line Build Default Scene

We are building our project using the command line to try to get an automated build going. We have it building all the way to the ipa file. The problem we are having is that the scene we want the app...

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Parse URL passed parameters on Standalone Mac build

I'm trying to make it so players can launch our Unity game from a URL, and to capture the parameters passed. I've gotten as far as registering a URL-scheme handler by editing the info.plist, and that...

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Build from command line in other directory

Hi, When I copy my whole project into other directory and then build it from command line there is no output files (neither apk nor swf). If I open this project with Unity in graphical mode and then...

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Hiding resolution dialog with commandline flag

(Platform: Windows) I don't want to change the resolution dialog to HiddenByDefault, but I would like to be able to start the .exe without Unity asking for a resolution (e.g. from the command line). Is...

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Building iOS via the Terminal

Guys I want to automate my iOS builds. Unity's command line arguments are pretty good: http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html But it doesn't seem to let me build for iOS?

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How do I run in editor with command line arguments?

One of our command line parameters isn't working and I can't figure out why so I need to run the game through the editor with a command-line argument and debug what happens. I can't seem to find any...

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Command Line Android Build - Graphics Issues

Hi all, I'm encountering a strange issue with our command-line driven automated android builds. Suddenly, I'm seeing strange graphics issues with command line authored builds that don't appear in...

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Command line build for store App

Hello every one !! on this page from the manual there are different command to build from command line to many OS. http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html Did the one for...

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Unity License Update problem causing crash on cmd line

Unity seems to check/update a license file now and then, this is causing a crash if unity is started from the command line. Everything works fine until Unity wants to query the license update. Then a...

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Facebook SDK import fails on command line

I am trying to import Facebook SDK in command line. It fails with message: Package has unknown format. The same package imports OK in the UI. The commands I try to run look like this: Create empty...

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building IPA with command line (missing scheme)

Problem is that the Xcode scheme file (Unity-iPhone.xcodeproj/scuserdata/username.xcuserdatad/xcschemes/Unity-iPhone.xcscheme) is generated after I open a freshly generated Unity Xcode project. When I...

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Command line builds for iOS - pro only?

Is it possible to make iOS/XCode project builds using the Unity command line tools? I feel like a complete muppet asking this because I'm pretty sure this is a pro only feature but by the way this is...

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xCode build fails after upgrading to 4.5 only on automated build project.

Hi. I got a strange problem currently with my jenkins build job. If I'm building the xCode project manually, everything is working fine, but if I let it build my build server, I get some errors like:...

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Where can I find a list of target names to use with the command line option...

I want to run the editor from the command line using the option -buildTarget, but the documentation I have found does not provide a list of valid target names....

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Where can I find a list of target names that can be used with command line...

I am trying to use the -buildTarget option when opening the editor from the command line. Where can I get a list of valid names to ass in with this option? This is the only documentation I can find on...

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Script debugging & DevBuild via command line

Hi. I playing with integration Unity with my IDE. Already finished debugging. I want create support for build & debug application via IDE, but have few problems....

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Unity3D Command line Build not accessing libraries and updating Android Manifest

I have a unity project with multiple android plugins. The plugins are placed in the recommended folders /Assets/Plugins/Android/NameOfPlugin and each have their own AndroidManifest.xml and .project...

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Asset import in editor using command line

Hello everyone, i want to create an application that will open unity editor using windows command line , import an 3D model and export it as Assetbundle package. Is that possible ? Thanks

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Choose screen with Command line arguments

I am planning to run two or more instances of a "game" at a single PC and I need to start this automatically using command line scripts. I start in windowed border-less mode using a FullHD resolution....

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Problems running from command line

Hi, I have upgraded my project from Unity 4.6 to 5. I had used this line to run a Unity project from the command line: >“C:\Program > Files\Unity\Editor\Unity.exe” > -projectPath But it no...

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