Quantcast
Channel: Questions in topic: "command line"
Viewing all articles
Browse latest Browse all 123

Parse URL passed parameters on Standalone Mac build

$
0
0
I'm trying to make it so players can launch our Unity game from a URL, and to capture the parameters passed. I've gotten as far as registering a URL-scheme handler by editing the info.plist, and that works - the app can launch via a URL in a browser. However, I'm having trouble retrieving the parameters. I was hoping these would translate to command-line arguments( which Unity can read) - but it doesn't. It seems that the way to do this on Mac is to register a hook in native code for when the application finishes launching - for instance like this: http://stackoverflow.com/questions/6561661/url-scheme-qt-and-mac However, my attempt to do this through a native mac plugins doesn't seem to work - presumably because the event triggered happens before my plugin is loaded. Does anyone know how to do this? One potential solution I've been considering is to use a separate application to receive the URL, which would then launch my game. Barring a more elegant solution, could anyone suggest a clean way to do that? Perhaps I could put two executables in the same package and have one trigger the other?

Viewing all articles
Browse latest Browse all 123

Trending Articles