Unity seems to check/update a license file now and then, this is causing a crash if unity is started from the command line.
Everything works fine until Unity wants to query the license update. Then a NULL pointer exception is caused and Unity can't be
run anymore from the command line. I have to manually start Unity from the desktop, (I guess it can do the update now), exit and run Unity from the command line a few times again...
Any solution?
Cheers, Thomas
Initialize mono
Mono path[0] = '/Applications/Unity/Unity.app/Contents/Frameworks/Managed'
Mono path[1] = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0'
Mono config path = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
Receiving unhandled NULL exception
Launching bug reporter
Obtained 30 stack frames.
#0 0x000000988297f0 in strlen
#1 0x0000000134d820 in LicenseManager::AppendSystemInfoXML(std::string&)
#2 0x00000001351046 in LicenseManager::TransmitLicenseFile(std::string)
#3 0x000000013511d6 in LicenseManager::QueryLicenseUpdate()
#4 0x00000001347c4f in LicenseInfo::QueryLicenseUpdate(bool)
#5 0x000000011fcf30 in Application::InitializeProject()
↧