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Unity License Update problem causing crash on cmd line

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Unity seems to check/update a license file now and then, this is causing a crash if unity is started from the command line. Everything works fine until Unity wants to query the license update. Then a NULL pointer exception is caused and Unity can't be run anymore from the command line. I have to manually start Unity from the desktop, (I guess it can do the update now), exit and run Unity from the command line a few times again... Any solution? Cheers, Thomas Initialize mono Mono path[0] = '/Applications/Unity/Unity.app/Contents/Frameworks/Managed' Mono path[1] = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0' Mono config path = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. Receiving unhandled NULL exception Launching bug reporter Obtained 30 stack frames. #0 0x000000988297f0 in strlen #1 0x0000000134d820 in LicenseManager::AppendSystemInfoXML(std::string&) #2 0x00000001351046 in LicenseManager::TransmitLicenseFile(std::string) #3 0x000000013511d6 in LicenseManager::QueryLicenseUpdate() #4 0x00000001347c4f in LicenseInfo::QueryLicenseUpdate(bool) #5 0x000000011fcf30 in Application::InitializeProject()

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