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building IPA with command line (missing scheme)

Problem is that the Xcode scheme file (Unity-iPhone.xcodeproj/scuserdata/username.xcuserdatad/xcschemes/Unity-iPhone.xcscheme) is generated after I open a freshly generated Unity Xcode project. When I...

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Command line builds for iOS - pro only?

Is it possible to make iOS/XCode project builds using the Unity command line tools? I feel like a complete muppet asking this because I'm pretty sure this is a pro only feature but by the way this is...

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xCode build fails after upgrading to 4.5 only on automated build project.

Hi. I got a strange problem currently with my jenkins build job. If I'm building the xCode project manually, everything is working fine, but if I let it build my build server, I get some errors like:...

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Where can I find a list of target names to use with the command line option...

I want to run the editor from the command line using the option -buildTarget, but the documentation I have found does not provide a list of valid target names....

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Where can I find a list of target names that can be used with command line...

I am trying to use the -buildTarget option when opening the editor from the command line. Where can I get a list of valid names to ass in with this option? This is the only documentation I can find on...

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Script debugging & DevBuild via command line

Hi. I playing with integration Unity with my IDE. Already finished debugging. I want create support for build & debug application via IDE, but have few problems....

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Unity3D Command line Build not accessing libraries and updating Android Manifest

I have a unity project with multiple android plugins. The plugins are placed in the recommended folders /Assets/Plugins/Android/NameOfPlugin and each have their own AndroidManifest.xml and .project...

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Asset import in editor using command line

Hello everyone, i want to create an application that will open unity editor using windows command line , import an 3D model and export it as Assetbundle package. Is that possible ? Thanks

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Choose screen with Command line arguments

I am planning to run two or more instances of a "game" at a single PC and I need to start this automatically using command line scripts. I start in windowed border-less mode using a FullHD resolution....

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Problems running from command line

Hi, I have upgraded my project from Unity 4.6 to 5. I had used this line to run a Unity project from the command line: >“C:\Program > Files\Unity\Editor\Unity.exe” > -projectPath But it no...

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How can I licence Unity 5.1.1f1 using a command line argument

Hi, With the introduction of Unity 5 we were given the ability to license Unity using the -Serial command line argument (to great applause from myself). Unity 5.1 has introduced a new JSON Licencing...

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Oculus Rift Build, how to render only 1 image on monitor?

So I heard there was a command line argument to start a build so that it is rendered correctly on the oculus rift, but not mirrored on the main monitor, instead it is rendered only once on the main...

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Execute Method from Command Line

Hello, I want to execute a method of a CS file I have in Assets/Editor from command line. I am using this: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit -projectProject...

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Running command line action through C# script

For a project I need to load in video files from the computer. However, as Unity does not support any other format besides "ogg" (right?), I will have to convert the videos from .mp4 to .ogg first. To...

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Output to terminal / cli

How I can I output the terminal / CLI when my app is run from the terminal / CLI? Let's say I want to use Unity to make a command line utility. For example on OSX the user might type...

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run exe without play button,exe to run with no "play" button

Hi is there a way to run my exe (command line arguments or anything else) without displaying the "play" button? (to run automatically?) thank you,is there a way / command line arguments that will make...

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Sign out / Offline mode from command line

I'm deploying Unity to one of our Mac labs. I can silently activate the license using the command line instructions in the documentation, however, our account stays logged in after activation. Is there...

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Unity Collaborate CLI

Hello! With Unity 5.4 stable, we started using Collaborate but as it's still in beta, we don't want to take any risks and still use git. But now we need to push twice - one for collaborate and one for...

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how to enable graphics device in batchmode

Hi. I am trying to build a standalone application that runs in windowless mode (-batchmode), that renders an image and sends it over localhost tcp to another application. From my understanding of the...

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Analytics not found when building from command line

So I get this error when trying to launch my build from from command line: "C:\Program Files\Unity\Editor\unity.exe" -batchmode -quit --build_path= -projectPath C:\BuildAgent\work\83f46aa43071d679...

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