Hi all,
I'm encountering a strange issue with our command-line driven automated android builds. Suddenly, I'm seeing strange graphics issues with command line authored builds that don't appear in builds produced via the Editor.
The code to produce the command line builds is straightforward, and worked flawlessly until very recently. I use the following call:
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.Android, BuildOptions.none);
The sudden divergence between automated builds, and manual builds is puzzling. The glitches seem to involve certain textures containing alpha. I'm not sure what BuildOptions I should specify to produce a build to the same specification as the editor - I assumed (and this seemed valid up until recently) that the project's build settings would be picked up.
Does anyone have any idea as to what the issue might be?
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