Hi all,
I'm trying to call a method from the command line. The process is the following:
- I call a method from class MyClass from the command line using **-executeMethod MyClass.MyMethod**
- This class MyClass is downloaded when the project is opened
- After downloading the class script file and importing it to Assets folder I call AssetDatabase.Refresh()
After that Unity tries to call MyMethod, but it throws me the following error:
executeMethod: class MyClass could not be found
Argument was -executeMethod MyClass.MyMethod
I can guarantee that the file is downloaded correctly and the method exists.
One weird thing is that if I have this class imported before calling the command line command the method is called perfectly.
Does anyone know why this is happening?
↧